Recreation I: Manfred Mohr

Original: P-197 J, 1979, Acrylic on canvas

 

The recreation adds an element of interactivity. The rotational angle of the cubes are controlled by the rotation of the encoder as well as the encoder’s switch. The rotational angle of the rotary continuously rotates the cube angles and the pressing of the switch shuffles the random seed.

Recreation: Openframeworks, Arduino

 

Recreation II: Bridget Riley

Original: Detail from Pause, 1964

Recreation I: still drawing, Openframeworks

 

The recreation was made in two versions. The first one is a still output of the original Riley’s work and the second work controls the warping of the circlular patterns epending on the mouse positions on the screen.

Recreation II: Interactive, Openframeworks

 

Recreation III: Myron Krueger

Original: Videoplace, Interactive Installation, 1985

 

The recreation generates the green traces on the footage. Whilst the video is being played, the mouse position affects the threshold of the video, creating a varying percentage of orange fills of the footage’s outline.

Recreation: Openframeworks

 

Recreation IV: Vera Molnar

Original: 144 Trapèzes (144 Trapeziums), 1974

 

The recreation is made quite straightforward. The randomness in the vertices position is increased as the mouse position increases along the x-axis.

Recreation: Openframeworks

 

Recreation V: Rosa Menkman

Original: Glitch Art, https://alchetron.com/Rosa-Menkman

 

The recreation distorts the camera vision in real time. The screen is divided into grids to generate the melting circular animation. Color distortion is clear when distinctively different color is presented to the camera.

Recreation: Openframeworks